

If you get a decent crit chance built up with your gear Archons Tear is another good choice.īanner: Mesas Banderole (Epic tier) is great for damage, but if you need more for your archon charge The Standard of the Golden Lion is good.

Life Stone: Cosmic Aetherstone works best since you're relying on archon fury. Equip if you get the boon that pretty much does what dusk lords does. Both weapons mentioned excel at hitting weakpoints during technique.īackup Ring: Eye of the Dragon. Expose weakpoints on ailment infliction (which you'll do a lot) for both damage and archon fury charge. Works well with a few other things in the build.ĭusk Lords Signet. Suit this slot to your needs, but do recommend a long sword (for invincibility during technique use) of a different damage type than earth (incase you can snag the damage per ailment type in the tower.)Īmulet: Amulet of the Exarchs (Epic tier Amulet.) Banner recharge on kill letting you drop your shard powered banner more often.Ĭharm: God-beast Ichor. Sword of Dominance: mine dropped with Blessings for each technique and physical DPS. Allows passive weapon technique build, heavy breach and soulshatter buildup, and good weakpoint damage on technique useage. Shards: Line in the Sand & Dust of the Earth Every gear piece should have Ailment power as a base ability, then upgraded, and then something else from the list as the final added ability. I wont go into the specifics of what all stats are on each item because duplicating that would be hard, instead I'll say prioritize ailment damage, earth damage, damage to poison enemies, weapon technique, and archon fury damage. Use smaller enemies to recharge your abilities and use them frequently.

The whole point of this build is dropping bombs (banner, petrifying slam, archons fury) and then moving. So, I built my Mesa solely on Ailment and DoT. I have trouble evading a number of enemies. Might is about the only semi consistent one of the three as they're almost always damage related. I've gotten damage buffs from vitality boons and health buffs from spirit boons. The midboss on each elevator rude bane is actually not terrible (especially for my build.) It seems to cut down on the number of smaller enemies. The enemy speed bane, taking damage when the timer runs out, and double Primes are pretty rough to put on. A lot of this is going to come down to luck because you cannot choose your boons or banes, so here are some basic tips followed by the build I used. The basic gameplay of AToT is the same as the regular tower. The Ascendant Tower of Trials is unlocked after getting to level 10 of the regular tower.
