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Best mods for kap 45
Best mods for kap 45






best mods for kap 45

Got low heat karak from a clanmate - the heat procs just occur too rarely or not at all with such low value (killed a bunch of lvl 170 gunners with bodyshots and not a single heat proc on them for the most time lol). The low heat rule still applies to the fast firing weapons like Karak or Twin stubbas tho Combining that and the fact higher bonus = higher overall dmg makes it better choice when it comes to kraken. The thing is: while low heat in theory should provide some heat procs and more corrosive than high heat but in practice it often doesnt proc heat at all (or when enemy is at low hp).

best mods for kap 45

It seems like that at least for Kraken its better to have high heat instead of low. I managed to get both high and low heat Kraken and did lots of testing

best mods for kap 45

Rivens are not considered here so it may be better for completely different elemental if you have one, especially for the shotgun ones Im still missing karak and kohm so i wouldnt mind some ideas for those as well

#BEST MODS FOR KAP 45 MOD#

Karak - high heat (or low toxin/cold for slash build)Īll of it is build for corrosive (unless its gas) and before you ask why low heat, ill explain it briefly - cause of new heat proc and the fact it doesnt stack like corrosive, so you want it to proc but not too much in fact.Īlso why not toxin/electric then and use heat mod on weapon? Well having a low innate heat will provide more corrosive procs than having high innate toxin/electric and using 60/60 heat mod on a gun It would have been cool to place a platform above the spinning discs post to put a little dr.Been trying to figure out best possible elemental bonus for each individual kuva weapon taking into account their stats and build its best to go with:

best mods for kap 45

anything to help the machine obtain the look and feel of williams quality.Īlso maybe something different for the post on the Dr.Strange spinning disc that is the same diameter and won't effect the ease/difficulty of gameplay or shot % to surrounding shots. Other than that some added mylar for ball drops off of the gauntlet ramp, and the possible airball drops from the Captain Marvel ramp. I will be adding rgb GI integration if I can because lets face it the TMNT & WALKING DEAD GI with just a little colored GI integration REALLY DOES ADD TO THE FEEL OF HOW IMMERSIVE THE GAME FEELS. Also a nice set of pop bumper caps that just look lile pop bumper caps are supposed to. I dont want any "JUNK" w/leds, I want some decent gem replacements for the Gauntlet that comes in our prem/le machines, and a 3d printed Tower replacement to get rid of the flatstic mess they made the tower outta. Relax there will be plenty of junk with LEDs to fill your playfield soon enough, I can already see a diecast Quinjet with green or purple LEDs in it tied to a random flasher and badly 3D printed flasher covers that look like arc reactors, there coming dude, patience








Best mods for kap 45